Brandon Figueroa CSM · ISTQB

I bring complicated releases into focus.

I’m Brandon, or Figgy. A release manager and producer who connects engineering, QA, and live operations so teams know what is shipping, what is ready, and what needs a decision.

Currently: Release Manager II · Riot Games · VALORANT

Portrait of Brandon Figueroa
Brandon Figueroa Producer. Release manager. Player.
VALORANT Supernatural Ingress Forza Motorsport World of Warcraft

01 / Selected work

The games. The teams.
The work behind them.

From encounter testing to live releases, my work sits where quality, engineering, and production meet.

Supernatural VR fitness promotional image with virtual workout targets
02
Meta 2025 to 2026

Supernatural

Release Manager

Coordinated biweekly Quest releases and supporting mobile, backend, web, Studio, and internal tool delivery from planning through production monitoring.

  • Cross platform release readiness
  • Internal and external QA coordination
  • Feature flags, rollout, and observability

Contribution Led defect triage with Bugsnag and Jira, improved release visibility, and brought dependencies and defect severity into readiness decisions.

Read the process proposal
Official Ingress artwork showing agents exploring outdoors
03
Niantic 2022 to 2023

Ingress

Producer

Coordinated live service feature delivery across product, engineering, design, QA, and distributed teams.

  • Global live service planning
  • Roadmaps, dependencies, and launch readiness
  • Post release follow through

Contribution Improved tracking of feature progress and dependencies, with clearer communication between distributed teams.

Forza Motorsport promotional image of Cadillac and Corvette race cars
04
Microsoft · Turn 10 2022

Forza Motorsport

Associate Producer

Supported development milestones across engineering, design, and QA while tracking feature progress, priorities, dependencies, build validation, and readiness.

Contribution Improved coordination between engineering and design so milestone work, dependencies, and timelines stayed visible.

Official World of Warcraft Classic promotional artwork
05
Blizzard Entertainment 2020 to 2022

World of Warcraft

QA/UX Associate Test Analyst · Encounters

Tested live service gameplay, encounters, UX, and regression workflows. Documented critical defects, escalated release risks, and worked with developers to validate fixes.

Contribution Strengthened issue tracking and QA processes, with clear reproduction evidence and verification of fixes.

HTX Labs virtual training scene showing a detailed aircraft engine
06
HTX Labs 2024 to 2025

Unreal Engine XR

Producer

Produced concurrent XR training programs from planning through delivery across engineering, design, art, QA, and enterprise client teams.

Contribution Clarified execution priorities and improved visibility into progress, dependencies, and risks across active workstreams.

Product imagery identifies the games and experiences. It does not imply credit for a particular expansion, season, or pictured asset. Image credits

02 / Work samples

Open the work.
Follow the decisions.

Public reconstructions of release planning and technical communication, plus a working automation demo. These are not exports of company documents.

01 · Release planning sample

A release brief that makes the decision clear.

The brief brings scope, test evidence, dependencies, and recovery readiness together. It gives the team a specific next action without hiding uncertainty behind a green status.

Reconstructed example · fictional release and statuses

Download the writing sample
RELEASE BRIEFExample R1

Recommendation: hold the promotion

The candidate is ready for a decision review, but not for deployment. Configuration validation remains open. Preserve the test window and resolve the dependency before confirming the launch.

Fictional release R1 readiness and next actions
CheckEvidenceNext action
Build identityCandidate recordedKeep the tested build pinned
QA coverageTargeted tests completeAttach the final report
ConfigurationValidation pendingEngineering owner confirms test coverage
RecoveryPlan reviewedConfirm the rollback owner is available

Decision record: carry the remaining risk, owner, and next checkpoint into the release review.

02 · Technical writing sample

A late change needs a new test contract.

My QA background shapes how I write a handoff: identify the exact build, explain what changed, name the affected behavior, and make the expected evidence explicit.

Reconstructed excerpt · no internal identifiers

Download the full excerpt
QA HANDOFFLate change review

Before replacing a release candidate

  1. Pin the candidate. Record the build identifier and confirm it matches the artifact QA will install.
  2. Describe the delta. List the changes since the tested candidate, including related configuration and dependency changes.
  3. Agree the validation scope. Identify affected journeys, regression coverage, and the evidence needed to close the request.
  4. Reconfirm the decision. Keep the release on hold until the new evidence and required approvals are recorded.
Do not carry a previous test result forward as proof for a changed build. Record what remains valid and what must be tested again.

03 · Process improvement proposal

Get experiment coverage in front of QA sooner.

At Supernatural, I identified a recurring planning gap: release tickets alone did not always explain the full A/B test and migration impact. Chasing those details after testing began created avoidable uncertainty.

I explored a lightweight intake that would bring owners, affected cohorts, configuration changes, and special test needs into one review before the release branch was cut.

Observed problem · proposed solution, not a claimed rollout

Download the process proposal
Observed friction

Ticket review plus follow up messages

QA could discover important test conditions after its coverage plan was already underway.

Proposed change

One coverage intake, reviewed early

Feature owner → affected cohorts → configuration → dependencies → test instructions → QA acknowledgment.

Intended benefit

Protect test time and surface risk sooner

Measure late disclosures, unplanned retests, and missing ownership during a pilot. Adoption and improvement would need to be demonstrated, not assumed.

04 · Working automation demo

Automate the checks.
Keep the decision accountable.

This small preflight validator turns a release manifest into a list of missing prerequisites and a status summary. Try a clean candidate, a late change, or an incomplete handoff.

Built for this portfolio with AI assistance. Synthetic data only. Not an employer production system.

Download the JavaScript source

Example: hold for review

A change landed after QA completed. The validator flags the missing retest and keeps the candidate on hold.

Inspect the sample input
Synthetic sample: a tested build with a late change and incomplete retest.

All checks run in your browser. No company systems are connected. A passing check never authorizes a deployment.

03 / Delivery discipline

Protect the date.
Respect the risk.

Reliable delivery starts before release day. I focus on the decisions that preserve testing time, expose dependencies, and keep teams from discovering critical work at the last minute.

Plan

Make ownership visible

Connect each dependency and milestone to a responsible owner. Review readiness early enough for teams to act.

Decide

Make risk actionable

Translate defects into player impact, test evidence, options, and an explicit decision. Keep the rationale with the release.

Ship

Protect the validation window

Review late scope against the time needed to build, test, and recover. Escalate the tradeoff before making a promise.

Learn

Improve the next cycle

Carry repeat blockers into process changes. Use automation for repeatable checks and measure whether the change actually helps.

04 / Behind the work

I care about the game on the other side of the release.

I started in quality assurance. That experience still shapes the questions I ask: what changed, who could be affected, and what evidence do we need before we ship?

I’m a US Army veteran, a producer, and a player based in Irvine. I’ve worked across games, XR, and live software, and I’m studying software engineering to keep building my technical range.

Certified ScrumMaster · ISTQB CTFL

Brandon with colleagues in front of the Niantic office logo
With the team at Niantic
Brandon attending the Game Developers Conference in San Francisco
Game Developers Conference
Brandon outside Blizzard Entertainment beside the orc statue
At Blizzard Entertainment
Brandon at a World of Warcraft sword display holding a That Sword sign
A Warcraft fan, too

05 / Experience

From quality to production to live release leadership.

2026Riot Games

Release Manager II · VALORANT

2025 to 2026Meta

Release Manager · Supernatural

2024 to 2025HTX Labs

Producer · Unreal Engine XR

2022 to 2023Niantic

Producer · Ingress

2022Microsoft and Turn 10

Associate Producer · Forza Motorsport

2020 to 2022Blizzard Entertainment

QA/UX Associate Test Analyst · World of Warcraft

Selected toolkit

JiraConfluenceJenkinsCloudBeesTeamCityGitPerforceSwarmAzure DevOpsDatadogBugsnagMixpanelTestRailUnreal Engine

06 / Next release

Building the systems that help great teams ship.

I am open to release management, game production, technical program management, quality leadership, and live operations opportunities.

Image credits & work sample notes

Personal photographs supplied by Brandon Figueroa. Promotional artwork belongs to its respective rights holders. This is an independent personal portfolio, not an official company site or an endorsement.

Work samples are newly written, sanitized reconstructions. The automation is a portfolio demonstration. No proprietary documents, internal URLs, employee contact details, production configuration, or credentials are published.

The control-room background is an AI-generated illustration.